AI Insights · Timothy · October 2022
Top 5 iOS Racing Games in the UK: Q3 2022 Performance
Discover the performance trends of the top 5 iOS racing games in the UK for Q3 2022, including download, revenue, and active user metrics.
In Q3 2022, the top 5 racing games on the iOS platform in the United Kingdom showcased varying performance trends. Here’s a detailed look at their weekly downloads, revenue, and active users, with data sourced from Sensor Tower.
Bridge Race from SUPERSONIC STUDIOS LTD saw a significant increase in weekly revenue, peaking at around $175 in the week of September 19. Weekly downloads for the game reached their highest at 33.4K in the same week. However, weekly active users experienced a decline from 31.7K in late July to 21.5K by the end of September.
Mario Kart Tour, published by Nintendo Co., Ltd., experienced fluctuating weekly revenue, with a notable peak of approximately $39K in the week of June 27. Weekly downloads showed a downward trend, dropping from 14.4K at the end of June to 11.7K by the end of September. Meanwhile, weekly active users remained relatively stable, averaging around 94K to 97K throughout the quarter.
Pocket Champs PVP Racing Games by MADBOX displayed a varied revenue pattern, peaking at $8.6K in late June and then steadily declining to about $4.2K by the end of September. The game’s weekly downloads fluctuated, with a high of 16.1K in early August and a low of 9.2K in late August. Active users saw growth from 32.9K in late July to a peak of 42.1K in early August, then slightly decreased to 33.2K by the end of September.
aquapark.io, from Voodoo, experienced modest revenue increases, reaching up to $101 in mid-August. Weekly downloads showed an upward trend, peaking at 14.9K in mid-August. Active users for the game saw a significant rise from 55.7K in late June to 98.7K in mid-August, before settling at around 69.1K by the end of September.
Race Master 3D - Car Racing by SayGames LTD saw consistent revenue, with a peak of $493 in early August. Weekly downloads for the game peaked at 11.1K in early August but declined to 7K by the end of September. Active users showed a stable trend, maintaining an average of around 44.4K to 51.1K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.